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Quickstart Guide to Game Design — cover

Book cover from the publisher catalogue.

Game Development

Quickstart Guide to Game Design

By Kenwright

Quickstart Guide to Game Design is a beginner-friendly introduction to designing and building small games. It covers the fundamentals of game mechanics, creativity, and coding, helping readers quickly get started with practical projects.

Pages
256
Publication
29 November 2025
Language
English
ISBN
9798276570402
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A compelling subject deserves a closer look.

The appeal of “Quickstart Guide to Game Design” starts with its focus on Educational Games. That is fertile territory for a reader ready to move beyond collecting ideas and start making connections. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question. Bring your strongest question to the material. Examine a claim, consider an alternative, and ask what evidence would settle the difference. There is real satisfaction in turning a broad interest into a sharper judgement. A promising addition to a reading list with a purpose.

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Explore Game Development, Programming, Beginner Coding with a reading approach that gives the ideas somewhere to go. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question.

The listed 256 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Publisher’s synopsis

Quickstart Guide to Game Design is a hands-on introduction to the art and science of creating games. Perfect for beginners, it explains essential concepts like mechanics, rules, player interaction, and coding basics. Each chapter includes approachable projects that reinforce learning, making game design accessible and fun. Whether you’re a student, hobbyist, or aspiring developer, this book helps you build confidence and creativity while learning the foundations of interactive design.

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26 sessions at 10 pages per session.

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